Ellie (Seth) Cox
I’ve been working on game, level, and graphic design for the past 4 years here at Project Beuren. Over that time I’ve worked on many incomplete projects, but through those I’ve learned a plethora of skills to help me in the game development world. Below is some screenshots from said former projects I’ve worked on, that I’m the most proud of!
This screenshot was of a post processing test that I worked on to see how close I could get to the early 2000’s digicam style.
This is another screenshot from that photography game. I’m really proud of how the post processing turned out, and the city that you walk through was all hand placed and built by me. Each building is unique and constructed by me.
This is a screenshot of a later version of our WIP title Hull Breach. Everything seen was hand placed by me. The screenshot was rendered via Unreal Engine 5.
This is another render from our WIP title Hull Breach. This one with some post processing added onto the scene. Once again the scene was built by me.
This is a render of a game I worked on using the same post processing seen before. The game was just walking around this sci-fi Japanese city, taking photos of the scenery.
This is a screenshot from our most recent project, a soon to be (hopefully) 4 player coop where you enter a mine, collect resources, then escape before something gets you.





